Essential 2D Shaders Updated to v4.1.1!


The Essential 2D Shaders have been updated to version 4.1.1! The following has changed:

  1. Fullscreen pulse shader:
  • Completely reworked the fullscreen renderer feature framework to accomodate the changes in URP 13+/Unity 2022.1+:
  • Upgraded the now obsolete RenderTargetHandle workflow to RTHandles for Unity 2022.1+.
  • Upgraded the shader to a fullscreen Shader Graph for Unity 2022.2+ (previously an unlit Shader Graph).
  • Encapsulated the custom render pass into a profiler for enhanced debugging information in the Frame Debug window.
  • Improved releasing of texture resources in the custom render pass.
  • Unity version 2021.3 remains unaffected.
  • Updated documentation with the new changes.
  • Demo scene showcase now has screen fade on pulse enabled by default.
  • Fixed a bug on Unity 2022.2.x where exiting playmode before the fullscreen pulse was finished caused scene editor controls to turn into a white texture.
  • Fixed a bug on Unity 2022.2.x where the fullscreen pulse was rendered twice on top of itself.
  • Fullscreen pulse no longer renders in the scene editor on Unity 2021.3.x.

2. Other:

  • Set Universal Renderer shaders to be transparent instead of opaque (setting them to opaque makes materials invisible on Unity 2022.1+).
  • Fixed some 2D Renderer materials using Universal Renderer shaders.
  • Fixed the example 2D Renderer using a Universal Renderer material.

Files

essential_shaders_combined_version_2021_3.unitypackage 38 MB
49 days ago
essential_shaders_combined_version_2022_1.unitypackage 38 MB
49 days ago
essential_shaders_combined_version_2022_2.unitypackage 38 MB
49 days ago

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